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class Game_Map
#--------------------------------------------------------------------------
# œ ƒCƒxƒ“ƒg‚̃ZƒbƒgƒAƒbƒvEÄ’è‹`
#--------------------------------------------------------------------------
def setup_events
@events = {}
@map.events.each do |i, event|
@events[i] = Game_Event.new(@map_id, event)
end
@events[999] = Game_Event.new(@map_id, RPG::Event.new(0, 0))
@common_events = parallel_common_events.collect do |common_event|
Game_CommonEvent.new(common_event.id)
end
refresh_tile_events
end
#--------------------------------------------------------------------------
# œ ƒtƒŒ[ƒ€XVEÄ’è‹`
#--------------------------------------------------------------------------
def update(main = false)
refresh if @need_refresh
update_interpreter if main
update_scroll
@camera ||= $game_map.events[999]
update_camera
lcx = @camera.real_x
lcy = @camera.real_y
@camera.move_toward_player unless @camera.moving?
update_events
update_scroll_ex(lcx, lcy)
update_vehicles
update_parallax
@screen.update
end
#--------------------------------------------------------------------------
# œ ƒXƒNƒ[ƒ‹ˆ—
#--------------------------------------------------------------------------
def update_scroll_ex(last_real_x, last_real_y)
ax1 = $game_map.adjust_x(last_real_x)
ay1 = $game_map.adjust_y(last_real_y)
ax2 = $game_map.adjust_x(@camera.real_x)
ay2 = $game_map.adjust_y(@camera.real_y)
$game_map.scroll_down (ay2 - ay1) if ay2 > ay1 && ay2 > $game_player.center_y
$game_map.scroll_left (ax1 - ax2) if ax2 < ax1 && ax2 < $game_player.center_x
$game_map.scroll_right(ax2 - ax1) if ax2 > ax1 && ax2 > $game_player.center_x
$game_map.scroll_up (ay1 - ay2) if ay2 < ay1 && ay2 < $game_player.center_y
end
#--------------------------------------------------------------------------
# œ ƒJƒƒ‰—pƒCƒxƒ“ƒg‚ÌXV
#--------------------------------------------------------------------------
def update_camera
@camera.move_speed = $game_player.real_move_speed - 1
xx = $game_player.x - @camera.x
yy = $game_player.y - @camera.y
@camera.moveto($game_player.x, $game_player.y) if xx.abs > 3 || yy.abs > 3
xx = $game_player.x - @camera.x
yy = $game_player.y - @camera.y
@camera.move_speed += 1 if xx.abs > 1 || yy.abs > 1
end
end

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TOP ƒJƒeˆê—— ƒXƒŒˆê—— 100`I‚Ü‚Å 2chŒ³ 휈˗Š